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C/C++ Source or Header  |  2001-05-02  |  68.5 KB  |  904 lines

  1.  ■
  2. ////                                                                        ////
  3. //// Z2. Copyright 1997-1999 The Bitmap Brothers Ltd. All rights reserved.  ////
  4. //// This source code may not be redistributed in any form.                 ////
  5. //// $Header:: /PWORK/APPL/PC/Z2/Symbols/z2strings.h 142   1/24/01 1:04p  $ ////
  6. ////                                                                        ////
  7. ////////////////////////////////////////////////////////////////////////////////
  8. #pragma once
  9. #ifdef __cplusplus
  10. extern "C" {
  11. #endif
  12. //#pragma pack(push, 4)
  13. enum    Z2STRING_TYPE {
  14. NULL_TXT,                                //+            "NULL"
  15. MODEMS_TXT,                                //+            "Modems"
  16. GAMENAME_TXT,                            //+            "Game name"
  17. GAMEFOUND_TXT,                            //+            "Games found"
  18. PLAYERS_TXT,                            //+            "Players"
  19. WORLD_TXT,                                //+            "World"
  20. TYPE_TXT,                                //+            "Type"
  21. PING_TXT,                                //+            "Ping"
  22. PLAYERNAME_TXT,                            //+            "Player name"
  23. BOXGAME_TXT,                            //+            "Choose or create a game"
  24. MENUBUTTON_TXT,                            //+            "<<Menu"
  25. CHATBUTTON_TXT,                            //+            "Chat"
  26. CREATBUTTON_TXT,                        //+            "Create"
  27. JOINBUTTON_TXT,                            //+            "Join"
  28. ADDBUTTON_TXT,                            //+            "Add"
  29. EDITBUTTON_TXT,                            //+            "Edit"
  30. DELETEBUTTON_TXT,                        //+            "Delete"
  31. BACKBUTTON_TXT,                            //+            "<Back"
  32. NEXTBUTTON_TXT,                            //+            "Next>"
  33. CREATEGAME_TXT,                            //+            "Create game"
  34. ERRJOIN_TXT,                            //+            "You must select a game to join"
  35. ERRPROT_TXT,                            //+            "You must select a protocol"
  36. ERRCOM_TXT,                                //+            "You must select a COM port"
  37. ERRSPEED_TXT,                            //+            "You must select a speed"
  38. ERRPNUM_TXT,                            //+            "You must select a number to dial"
  39. ERRMODEM_TXT,                            //+            "You must selest a modem"
  40. OKJOIN_TXT,                                //+            "Joining Game"
  41. FINDSERVER_TXT,                            //+            "Finding servers-Please wait...."
  42. SERVERN_TXT,                            //+            "Server name"
  43. PBOOK_TXT,                                //+            "Phonebook"
  44. DIAL_TXT,                                //+            "Dialing"
  45. PBOOKENTRY_TXT,                            //+            "Phonebook entry"
  46. NAME_TXT,                                //+            "Name"
  47. NUMBER_TXT,                                //+            "Number"
  48. WISH_TXT,                                //+            "Do you wish to delete the entry for"
  49. COM1_TXT,                                //+            "COM1"
  50. COM2_TXT,                                //+            "COM2"
  51. COM3_TXT,                                //+            "COM3"
  52. COM4_TXT,                                //+            "COM4"
  53. SPEED1_TXT,                                //+            "9600"
  54. SPEED2_TXT,                                //+            "19200"
  55. SPEED3_TXT,                                //+            "36400"
  56. SPEED4_TXT,                                //+            "57600"
  57. SPEED5_TXT,                                //+            "115200"
  58. COM_TXT,                                //+            "Com Port"
  59. SPEED_TXT,                                //+            "Speed"
  60. MANUAL_IP_TXT,                            //+            "Manual IP"
  61. SEARCH_TXT,                                //+            "IP Address (leave blank to search)"
  62. BOXPROTOCOL_TXT,                        //+            "Connection"
  63. TEXTPROTOCOL_TXT,                        //+            "Protocol options"
  64. CONNINFO_TXT,                            //+            "Connection infomation"
  65. MENUIPX_TXT,                            //+            "Local Area Network (IPX)"
  66. MENUINTERNET_TXT,                        //+            "Internet"
  67. MENUMODEM_TXT,                            //+            "Modem"
  68. MENUDIRECT_TXT,                            //+            "Direct Connection"
  69. MENUMANUAL_TXT,                            //+            "Manual IP"
  70. USER_TXT,                                //+            "Users"
  71. SERVERS_TXT,                            //+            "Servers"
  72. OKBUTTON_TXT,                            //+            "Ok"
  73. CANCELBUTTON_TXT,                        //+            "Cancel"
  74. NOSAVEGAMES_TXT,                        //+            "No saved games were found"
  75. ERR_TXT,                                //+            "Error"
  76. WAITINGFORPLAYERS_TXT,                    //+            "Waiting for players"
  77. WAITING_TXT,                            //+            "Waiting"
  78. MULTIMAPTYPELIST_TXT,                     //+            "Map name::%s\n\nTerrain type: %s\n\nMap size: %d x %d\n\nNo. players: %d\n\nGame type: %s"
  79. ONE_NUMBER_TXT,                            //+            "1"
  80. TWO_NUMBER_TXT,                            //+            "2"
  81. THREE_NUMBER_TXT,                        //+            "3"
  82. FOUR_NUMBER_TXT,                        //+            "4"
  83. FIVE_NUMBER_TXT,                        //+            "5"
  84. SIX_NUMBER_TXT,                            //+            "6"
  85. SEVEN_NUMBER_TXT,                        //+            "7"
  86. EIGHT_NUMBER_TXT,                        //+            "8"
  87. FREEFORALL_TXT,                            //+            "Free for all"
  88. DUCKVDUCK_TXT,                            //+            "Duck v Duck"
  89. ALLDUCK_TXT,                            //+            "Duck v ALL"
  90. ALLY_TXT,                                //+            "Team"
  91. SELECTGAME_TXT,                            //+            "Select game"
  92. SENDBUTTON_TXT,                            //+            "Send"
  93. WATCHBUTTON_TXT,                        //+            "Watch"
  94. // these are used in objinfo.cpp
  95. LASER_TXT,                                //+         "Laser"
  96. PSYCHO_TXT,                             //+         "Psycho"
  97. PYRO_TXT,                                //+         "Pyro"
  98. TOUGH_TXT,                              //+         "Tough"
  99. SNIPER_TXT,                             //+         "Sniper"
  100. EXEXPERT_TXT,                           //+         "Explosives Expert"
  101. SPY_TXT,                                //+         "Spy"
  102. ENGINEER_TXT,                           //+         "Technician"
  103. CONSROB_TXT,                            //+         "Construction Robot"
  104. SCOUTVEHICLE_TXT,                        //+            "Jeep"
  105. MRADAR_TXT,                                //+            "Mobile Radar Jammer"
  106. SHOCKV_TXT,                                //+            "Shockwave"
  107. DISRUPTER_TXT,                            //+            "Disrupter"
  108. CRUISER_TXT,                            //+            "Cruiser"
  109. DESTROYER_TXT,                            //+            "Destroyer"
  110. BATTLECRUISER_TXT,                        //+            "Battle Cruiser"
  111. SCOUTHELI_TXT,                            //+            "Scout Helicopter"
  112. STEALTH_TXT,                            //+            "Stealth Bomber"
  113. FIGHTER_TXT,                            //+            "Fighter Bomber"
  114. HTANK_TXT,                              //+         "Heavy Tank"
  115. LTANK_TXT,                              //+         "Light Tank"
  116. MEDUIMTANK_TXT,                         //+         "Medium Tank"
  117. MORTARTANK_TXT,                         //+         "Mortar Tank"
  118. ATTHELI_TXT,                            //+         "Attack Helicopter"
  119. BUG_TXT,                                //+         "The Bug"
  120. TRAHELI_TXT,                            //+         "Transport Helicopter"
  121. WASP_TXT,                                //+            "Wasp VTOL"
  122. MOBSAM_TXT,                             //+         "Mobile Missile Launcher"
  123. GBOAT_TXT,                              //+         "Gunboat"
  124. APC_TXT,                                //+         "APC"
  125. MISSSHIP_TXT,                           //+         "Missile Boat"
  126. RADAR_TXT,                              //+         "Radar Station"
  127. WAPFAC_TXT,                             //+         "Vehicle Factory"
  128. AIRHANGER_TXT,                          //+         "Air Hangar"
  129. ROBFAC_TXT,                             //+         "Robot Factory"
  130. TELEPORTER_TXT,                            //+            "Teleport"
  131. REPAIRBAY_TXT,                            //+            "Repairbay"
  132. BUNKER_TXT,                                //+            "Bunker"
  133. RESEARCHF_TXT,                            //+            "Research Facilty"
  134. REFINERY_TXT,                            //+            "Refinery"
  135. FORCEGENERATOR_TXT,                        //+            "Shield Generator"
  136. CONV2_TXT,                                //+            "p. conv 2"
  137. SHIPYARD_TXT,                           //+         "Shipyard"
  138. AIRFIELD_TXT,                           //+         "airfield"
  139. POD_TXT,                                //+         "aircraft pod"
  140. ANTITANKGUN_TXT,                        //+            "Gun Tower"
  141. ANTIMISSILEGUN_TXT,                        //+            "Anti-Missile Station"
  142. HEAVYGUN_TXT,                            //+            "Heavy Gun Tower"
  143. ANTIAIRGUN_TXT,                         //+         "Anti-Air Site"
  144. MINE1_TXT,                              //+         "mine 1"
  145. MINE2_TXT,                              //+         "mine 2"
  146. STORE1_TXT,                             //+         "Store"
  147. CRASH_HELI_TXT,                         //+         "Crashed Helicopter"
  148. TRDEBRIS_TXT,                           //+         "Transport Helicopter Debris"
  149. PRISON_TXT,                             //+         "Prison"
  150. POWCAMP_TXT,                            //+         "POW Camp"
  151. COMMTOWER_TXT,                          //+         "Communications Tower"
  152. INTELLIG_TXT,                           //+         "Intelligence Facility"
  153. INTERROG_TXT,                           //+         "Interrogation Facility"
  154. VAULT_TXT,                              //+         "Vault"
  155. VIPERHQ_TXT,                            //+         "Viper Headquarters"
  156. SENATE_TXT,                             //+         "Senate"
  157. SAMMISS_TXT,                            //+            "SAM Missile"
  158. COMMAND_CENTER_TXT,                        //+            "Command Centre"
  159. TECH_CENTER_TXT,                        //+            "Tech Centre"
  160. WEATHER_CENTER_TXT,                        //+            "Environment Control"
  161. WALL_TOWER_TXT,                            //+            "Wall Tower"
  162. DEF_TOWER_TXT,                            //+            "Defence Tower"
  163. GUN_TOWER_TXT,                            //+            "Gun Tower"
  164. WALL_TXT,                                //+            "Wall"
  165. WALL_GATE_TXT,                            //+            "Wall Gate"
  166. BRIDGE_TXT,                                //+            "Bridge"
  167. // end these are used in objinfo.cpp
  168. // Status Panel Names
  169. LASER_SHORT_TXT,                        //+         "Laser"
  170. PSYCHO_SHORT_TXT,                        //+         "Psycho"
  171. PYRO_SHORT_TXT,                         //+         "Pyro"
  172. TOUGH_SHORT_TXT,                        //+         "Tough"
  173. SNIPER_SHORT_TXT,                        //+         "Sniper"
  174. EXEXPERT_SHORT_TXT,                     //+         "Exp. Expert"
  175. SPY_SHORT_TXT,                            //+         "Spy"
  176. ENGINEER_SHORT_TXT,                     //+         "Technician"
  177. CONSROB_SHORT_TXT,                        //+         "Construction"
  178. SCOUTVEHICLE_SHORT_TXT,                 //+         "Jeep"
  179. MRADAR_SHORT_TXT,                        //+         "Mo. Radar"
  180. SHOCKV_SHORT_TXT,                        //+         "Shockwave"
  181. DISRUPTER_SHORT_TXT,                    //+         "Disrupter"
  182. CRUISER_SHORT_TXT,                        //+         "Cruiser"
  183. DESTROYER_SHORT_TXT,                    //+         "Destroyer"
  184. BATTLECRUISER_SHORT_TXT,                //+         "Btl. Cruiser"
  185. SCOUTHELI_SHORT_TXT,                    //+         "Scout Heli."
  186. STEALTH_SHORT_TXT,                        //+         "Stealth"
  187. FIGHTER_SHORT_TXT,                        //+         "Fighter"
  188. HTANK_SHORT_TXT,                        //+         "Heavy"
  189. LTANK_SHORT_TXT,                        //+         "Light"
  190. MEDUIMTANK_SHORT_TXT,                    //+         "Medium"
  191. MORTARTANK_SHORT_TXT,                    //+         "Mortar"
  192. ATTHELI_SHORT_TXT,                        //+         "Attack Heli."
  193. WASP_SHORT_TXT,                         //+         "Wasp"
  194. TRAHELI_SHORT_TXT,                        //+         "Tran. Heli."
  195. MOBSAM_SHORT_TXT,                        //+         "Mo. Missile"
  196. GBOAT_SHORT_TXT,                        //+         "Gunboat"
  197. APC_SHORT_TXT,                            //+         "APC"
  198. MISSSHIP_SHORT_TXT,                        //+         "Missile Boat"
  199. RADAR_SHORT_TXT,                        //+         "Radar Stn"
  200. WAPFAC_SHORT_TXT,                        //+         "Vehicle Fac."
  201. ROBFAC_SHORT_TXT,                        //+         "Robot Fac."
  202. AIRHANGER_SHORT_TXT,                    //+         "Hangar"
  203. TELEPORTER_SHORT_TXT,                    //+         "Teleport"
  204. REPAIRBAY_SHORT_TXT,                    //+         "Repairbay"
  205. BUNKER_SHORT_TXT,                        //+         "Bunker"
  206. RESEARCHF_SHORT_TXT,                    //+         "Research Fac."
  207. REFINERY_SHORT_TXT,                     //+         "Refinery"
  208. FORCEGENERATOR_SHORT_TXT,                //+         "Sheild Gen."
  209. CONV2_SHORT_TXT,                        //+         "p. conv 2"
  210. SHIPYARD_SHORT_TXT,                     //+         "Shipyard"
  211. AIRFIELD_SHORT_TXT,                     //+         "airfield"
  212. POD_SHORT_TXT,                            //+         "pod"
  213. ANTITANKGUN_SHORT_TXT,                    //+         "Gun"
  214. ANTIMISSILEGUN_SHORT_TXT,                //+         "Anti-Missile"
  215. HEAVYGUN_SHORT_TXT,                     //+         "Heavy Gun"
  216. SAMSITE_SHORT_TXT,                        //+         "SAM Site"
  217. ANTIAIRGUN_SHORT_TXT,                    //+         "Anti-Air"
  218. MINE1_SHORT_TXT,                        //+         "mine 1"
  219. MINE2_SHORT_TXT,                        //+         "mine 2"
  220. STORE1_SHORT_TXT,                        //+         "Store"
  221. CRASH_HELI_SHORT_TXT,                    //+         "Crashed Heli."
  222. TRDEBRIS_SHORT_TXT,                     //+         "Debris"
  223. PRISON_SHORT_TXT,                        //+         "Prison"
  224. POWCAMP_SHORT_TXT,                        //+         "POW Camp"
  225. COMMTOWER_SHORT_TXT,                    //+         "Comms Tower"
  226. INTELLIG_SHORT_TXT,                     //+         "Intel. Fac."
  227. INTERROG_SHORT_TXT,                     //+         "Interr. Fac."
  228. VAULT_SHORT_TXT,                        //+         "Vault"
  229. VIPERHQ_SHORT_TXT,                        //+         "Viper HQ"
  230. SENATE_SHORT_TXT,                        //+         "Senate"
  231. SAMMISS_SHORT_TXT,                        //+         "Missile"
  232. COMMAND_CENTER_SHORT_TXT,                //+         "Cmd Cntr"
  233. TECH_CENTER_SHORT_TXT,                    //+         "Tech Cntr"
  234. WEATHER_CENTER_SHORT_TXT,                //+         "Enviro. Ctrl"
  235. WALL_TOWER_SHORT_TXT,                    //+         "Wall Twr"
  236. DEF_TOWER_SHORT_TXT,                    //+         "Def. Twr"
  237. GUN_TOWER_SHORT_TXT,                    //+         "Gun Twr"
  238. WALL_SHORT_TXT,                         //+         "Wall"
  239. WALL_GATE_SHORT_TXT,                    //+         "Gate"
  240. BRIDGE_SHORT_TXT,                        //+         "Bridge"
  241. // Status Panel Names
  242. RED_STRING_TXT,                            //+            "RED "
  243. BLUE_STRING_TXT,                        //+            "BLUE"
  244. GREEN_STRING_TXT,                        //+            "GRN "
  245. YELLOW_STRING_TXT,                        //+            "YELL"
  246. PURPLE_STRING_TXT,                        //+            "PURP"
  247. CYAN_STRING_TXT,                        //+            "CYAN"
  248. INDGO_STRING_TXT,                        //+            "INDG"
  249. WHITE_STRING_TXT,                        //+            "WHIT"
  250. NONE_STRING_TXT,                        //+            "NONE"
  251. YES_TXT,                                //+            "Yes"
  252. YESADD_TXT,                                //+            "Yes (Add)"
  253. NO_TXT,                                    //+            "No"
  254. // These are used in statusp.cpp
  255. MENU_TXT,                                //+            "MENU"
  256. SELL_TXT,                                //+            "Sell"
  257. UPGRADE_TXT,                            //+            "Upgrade"
  258. REPAIR_TXT,                                //+            "Repair"
  259. OFF_TXT,                                //+            "Off"
  260. ON_TXT,                                    //+            "On"
  261. START_TXT,                                //+            "Start"
  262. STOP_TXT,                                //+            "Stop"
  263. SIZEOFFOOT_TXT,                            //+            "Size of Foot"
  264. POWER_TXT,                              //+            "POWER"
  265. FLAGS_TXT,                              //+            "FLAGS"
  266. CREDITS_TXT,                            //+            "CREDITS"
  267. // end These are used in statusp.cpp
  268. // all these used in   scrMess.add
  269. MANF_TXT,                                //+            "%n manufactured"
  270. TELERDY_TXT,                            //+            "Teleport Ready"
  271. REPCOM_TXT,                                //+            "Repair Complete"
  272. UPCOM_TXT,                                //+            "Upgrade Complete"
  273. TERRCAP_TXT,                            //+            "Territory Captured"
  274. RECAPFLAG_TXT,                            //+            "Flag Recaptured"
  275. NOSPBU_TXT,                                //+            "No space to build"
  276. NOSPEXIT_TXT,                            //+            "No space for exit point round %n"
  277. SOLD_TXT,                                //+            "Sold"
  278. UNITUNDERATTACK_TXT,                    //+            "Help - %n under attack"
  279. FLAGUNDERATTACK_TXT,                    //+            "Help - flag under attack"
  280. BUILDUNDERATTACK_TXT,                    //+            "Help - %n under attack"
  281. MUSIC_STATUS,                            //+            "%m"
  282. MUSIC_VOLUME_TXT,                        //+            "Volume: %v%%"
  283. ONE_TXT,                                //+            "One"
  284. TWO_TXT,                                //+            "Two"
  285. THREE_TXT,                                //+            "Three"
  286. FOUR_TXT,                                //+            "Four"
  287. FIVE_TXT,                                //+            "Five"
  288. SIX_TXT,                                //+            "Six"
  289. // end all these used in   scrMess.add
  290. // use in select.cpp
  291. UNREP_TXT,                                //+            "-Under Repair"
  292. DESYD_TXT,                                //+            "-Destroyed"
  293. ON_FIRE_TXT,                            //+            "-Fire!"
  294. CONST_TXT,                                //+            "Constructing"
  295. REP_TXT,                                //+            "Repairing"
  296. FIREMEN_TXT,                            //+            "fire service at work"
  297. UPGR_TXT,                                //+            "Upgrading"
  298. SELLING_TXT,                            //+            "Selling"
  299. // end  use in select.cpp
  300. // used in frontend
  301. EXIT_TXT,                                //+            "E&xit"
  302. SINGLE_TXT,                                //+            "&Single Player"
  303. MULTI_PLAYER_TXT,                        //+            "&Multi Player"
  304. EDITOR_TXT,                                //+            "&Editor"
  305. OPTIONS_TXT,                            //+            "&Options"
  306. D3D_TXT,                                //+            "3d"
  307. MAIN_MENU_TXT,                            //+            "Main Menu"
  308. NEWCAMPAIGN_TXT,                        //+            "&New Campaign"
  309. SKIRMISH_TXT,                            //+            "Skirmish"
  310. LOADGAME_TXT,                            //+            "&Load Game"
  311. YES3D_TXT,                                //+            "I Want to play in 3D"
  312. WORLD1_TXT,                                //+            "Desert"
  313. WORLD2_TXT,                                //+            "Forest"
  314. WORLD3_TXT,                                //+            "Volcanic"
  315. WORLD4_TXT,                                //+            "Ice"
  316. WORLD5_TXT,                                //+            "Archipelago"
  317. WORLD6_TXT,                                //+            "Wasteland"
  318. WORLD_MENU_TXT,                            //+            "World Menu"
  319. PAUSE_BOX_TXT,                            //+         "Pause"        
  320. CONTINUE_TXT,                            //+            "Continue"
  321. STOPRECORDING_TXT,                        //+            "Stop recording"
  322. CHAT_BOX_TXT,                            //+            "Chat"
  323. SEND_TXT,                                //+            "Send"
  324. DISCONNECT_TXT,                            //+            "Break"        
  325. RESIGN_TXT,                                //+            "Do you want to resgin"
  326. IHAVERESIGNED_TXT,                        //+            "I have resigned"
  327. CANCEL_TXT,                                //+            "Cancel"
  328. CAMPAIGN_TXT,                            //+            "Select Campaign"
  329. CAMPAIGNTEST_TXT,                        //+            "Select Test Level"
  330. CAMP_TXT,                                //+            "&New Campaign"
  331. RESUMECAMPAIGN_TXT,                        //+            "&Resume Campaign"
  332. PLAYCUSTOM_TXT,                            //+            "&Skirmish"
  333. GO_TXT,                                    //+            "&Go PawPaw"
  334. TERRTY_TXT,                                //+            "Terrain Type"
  335. MAPSIZE_TXT,                             //+            "Map Size"
  336. NOPLAYERS_TXT,                            //+            "No. Players"
  337. TIMEDATE_TXT,                            //+            "Time Date      "
  338. OBJECTIVES_TXT,                            //+            "Ob&jectives"
  339. OBJECTIVE_TXT,                            //+            "Objective Complete?"
  340. ARE_TXT,                                 //+            "Are you sure?"
  341. EXITMAIN_TXT,                            //+            "&Main Menu"
  342. EXITSYSTEM_TXT,                            //+            "&System"
  343. MAPOBJECTIVES_TXT,                        //+            "Map Objectives"
  344. WELL_TXT,                                //+            "Are you sure you want to exit?"
  345. REPLAY_TXT,                                //+            "Replay Level"
  346. ENDGAME_TXT,                            //+            "End Game Menu"
  347. DELETE_TXT,                                //+            "Delete"
  348. SAVEGAME_TXT,                            //+            "Save Game"
  349. MISSION_TXT,                            //+            "Mission Objectives"
  350. MISS1_TXT,                                //+            "1. Protect command centre"
  351. MISS2_TXT,                                //+            "2. Survive for 30 minutes"
  352. MISS3_TXT,                                //+            "3. Destroy opponents base"
  353. BRIEFING_TXT,                            //+            "Briefing"
  354. MISSBRIEF_TXT,                            //+            "Mission Briefing"
  355. HISCORES_TXT,                            //+            "High Scores"
  356. ENTERNAME_TXT,                            //+            "Enter Name For New Player"
  357. NEWPLAYER_TXT,                            //+            "New Player"
  358. OVERWRITEPLAYER_TXT,                    //+            "Overwrite Existing Player "
  359. REMOVEPLAYER_TXT,                        //+            "Really Remove Player '"
  360. AVAILABLEPLAYER_TXT,                    //+            "Available Players"
  361. UNABLETODELFILE_TXT,                    //+            "Unable To Delete File"
  362. MISSIONSTATUS_TXT,                        //+            "Mission Status"
  363. // IF YOU ADD A NEW SHOT TYPE PLEASE ADD STRING TO ZSTRINGS.H AT ST_NULL_TXT 
  364. ST_NULL_TXT,                            //+            "NULL SHOT"
  365. ST_SHELL_TXT,                            //+            "SHELL"
  366. ST_BOMB_TXT,                            //+            "BOMB"
  367. ST_MISSILE_TXT,                            //+            "MISSILE"
  368. ST_LARGE_MISSILE_TXT,                    //+            "LARGE_MISSILE"
  369. ST_LASER_TXT,                            //+            "LASER"
  370. ST_TORPEDO_TXT,                            //+            "TORPEDO"
  371. ST_BULLET_TXT,                            //+            "BULLET"
  372. ST_MORTAR_TXT,                            //+            "MORTAR"
  373. ST_DEPTH_CHARGE_TXT,                    //+            "DEPTH CHARGE"
  374. ST_FLAME_THROWER_TXT,                    //+            "FLAME THROWER"
  375. ST_PLASMA_WHITE_TXT,                    //+            "White Plasma"
  376. ST_DISRUPTER_SPRITE_TXT,                //+            "DISRUPTER_SPRITE"
  377. ST_SHOCKWAVE_SPRITE_TXT,                //+            "SHOCKWAVE_SPRITE"
  378. ST_HTANK_SPRITE_TXT,                    //+            "HTANK_SPRITE"
  379. ST_MTANK_SPRITE_TXT,                    //+            "MTANK_SPRITE"
  380. ST_MORTOR_SPRITE_TXT,                    //+            "MORTOR_SPRITE"
  381. ST_BOMBLET_TXT,                            //+            "CLUSTER BOMBLET"
  382. ST_BOUNCEBOMB_TXT,                        //+            "BOUNCING BOMB"
  383. ST_GRENADE_TXT,                            //+            "GRENADE"
  384. ST_POLARIS_TXT,                            //+            "POLARIS"
  385. ST_SEAMINE_TXT,                            //+            "SeaMINE"
  386. ST_MINE_TXT,                            //+            "LandMINE"
  387. // end used in frontend
  388. // start ingame munus
  389. RESTART_TXT,                            //+            "&Restart"
  390. QUIT_TXT,                                //+            "&Quit"
  391. LOAD_TXT,                                //+            "&Load"
  392. SAVE_TXT,                                //+            "&Save"
  393. HELP_TXT,                                //+            "&Help"
  394. RESTARTLEVEL_TXT,                        //+            "Restart Level"
  395. QUITTOMAINMENU_TXT,                        //+            "&Quit to main menu"
  396. // end ingame munus
  397. // help menu buttons
  398. BUILDINGS_TXT,                            //+            "&Buildings"
  399. TURRETS_TXT,                            //+            "&Turrets"
  400. AIR_TXT,                                //+            "&Air"
  401. SEA_TXT,                                //+            "&Sea"
  402. GROUND_TXT,                                //+            "&Ground"
  403. ROBOTS_TXT,                                //+            "&Robots"
  404. TERR_FLAG_TXT,                            //+            "Flag"
  405. //shot movement
  406. LINE_TXT,                                //+            "Line"    
  407. TRAJECTORY_TXT,                            //+            "Trajectory"
  408. HOMING_TXT,                                //+            "Homing"
  409. HOMING_FLAT_TXT,                        //+            "Homing_flat"
  410. BOUNCE_TXT,                                //+            "Bounce"
  411. BOUNCE_FLAT_TXT,                        //+            "Freefall Bounce"
  412. //trails
  413. NO_TRAIL_TXT,                            //+            "No_trail"
  414. NORMAL_TRAIL_TXT,                        //+            "Normal_trail"
  415. YELLOW_TRAIL_TXT,                        //+            "Yellow_trail"
  416. DISRUPTER_TRAIL_TXT,                    //+            "DISRUPTER_TRAIL"
  417. SHOCKWAVE_TRAIL_TXT,                    //+            "SHOCKWAVE_TRAIL"
  418. HTANK_TRAIL_TXT,                        //+            "HTANK_TRAIL"
  419. MTANK_TRAIL_TXT,                        //+            "MTANK_TRAIL"
  420. MORTOR_TRAIL_TXT,                        //+            "MORTOR_TRAIL"
  421. LASER_TRAIL_TXT,                        //+            "LASER_TRAIL"
  422. TRACER_TRAIL_TXT,                        //+            "Tracer Trail"
  423. // tool tips for buttons/componants/misc
  424. TT_ANCILLARY_TXT,                        //+            "Ancillary"
  425. TT_MILITARY_TXT,                        //+            "Military"
  426. TT_SWITCH_TXT,                            //+            "Switch Panel"
  427. TT_AGGRESIVE_TXT,                        //+            "Aggressive"
  428. TT_NEUTRAL_TXT,                            //+            "Neutral"
  429. TT_DEFENSIVE_TXT,                        //+            "Defensive"
  430. TT_GUARD_TXT,                            //+            "Guard"
  431. TT_RALLYP_TXT,                            //+            "Set Rally Point"
  432. TT_CHARGE_TPORT_TXT,                    //+            "Charge Teleport"
  433. TT_AC_LIGHTNING_TXT,                    //+            "Auto-charge lightning"
  434. TT_AC_METEORS_TXT,                        //+            "Auto-charge meteors"
  435. TT_AC_TORNADO_TXT,                        //+            "Auto-charge tornado"
  436. TT_AC_TELEPORT_TXT,                        //+            "Auto-charge teleport"
  437. TT_AC_SHIELD_TXT,                        //+            "Auto-charge shield"
  438. TT_ORDER_UP_TXT,                        //+            "Order Up"
  439. TT_ORDER_DOWN_TXT,                        //+            "Order Down"
  440. TT_STOP_TXT,                            //+            "Stop"
  441. TT_SELL_TXT,                            //+            "Sell"
  442. TT_UPGRADE_TXT,                            //+            "Upgrade"
  443. TT_UNLOAD_TXT,                            //+            "Unload"
  444. TT_MM1_TXT,                                //+            "Toggle Terrain"
  445. TT_MM2_TXT,                                //+            "Toggle Territories"
  446. TT_MM3_TXT,                                //+            "Toggle Units"
  447. // TOOLTIPS FOR PANEL ICONS
  448. TT_SHIELDON_TXT,        //+    "Enable Shield"
  449. TT_SHIELDOFF_TXT,        //+    "Disable Shield"
  450. TT_CLOAKON_TXT,            //+    "Enable Cloak"
  451. TT_CLOAKOFF_TXT,        //+    "Disable Cloak"
  452. // exexpert weapons
  453. TT_W_MINES_TXT,            //+    "Weapon Field Mines"
  454. TT_W_DPACK_TXT,            //+    "Weapon Structure Mines"
  455. TT_W_GRENADE_TXT,            //+    "Weapon Grenades"
  456. // techcentre
  457. TT_RE_SHIELD_TXT,        //+    "Research Shield"
  458. TT_AV_SHIELD_TXT,        //+    "Shield Available"
  459. TT_RE_CLOAK_TXT,        //+    "Research Cloak"
  460. TT_AV_CLOAK_TXT,        //+    "Cloak Available"
  461. TT_RE_STUN_TXT,            //+    "Research Stun"
  462. TT_AV_STUN_TXT,            //+    "Stun Available"
  463. TT_RE_REVERSEA_TXT,        //+    "Research Reverse Allegience"
  464. TT_AV_REVERSEA_TXT,        //+    "Reverse Allegience Available"
  465. TT_RE_DETECTC_TXT,        //+    "Research Detect Cloak"
  466. TT_AV_DETECTC_TXT,        //+    "Detect Cloak Available"
  467. TT_RE_LIGHTNING_TXT,    //+    "Research Lightning"
  468. TT_AV_LIGHTNING_TXT,    //+    "Lightning Available"
  469. TT_RE_METEOR_TXT,        //+    "Research Meteor"
  470. TT_AV_METEOR_TXT,        //+    "Meteor Available"
  471. TT_RE_TORNADO_TXT,        //+    "Research tornado"
  472. TT_AV_TORNADO_TXT,        //+    "Tornado available"
  473. // research building
  474. TT_RE_ARMOUR_TXT,        //+    "Research Armour"
  475. TT_RE_DAMAGE_TXT,        //+    "Research Damage"
  476. TT_RE_SPEED_TXT,        //+    "Research Speed"
  477. // weather centre, shield gen, cruiser
  478. TT_W_METEORS_TXT,        //+    "Meteorites"
  479. TT_W_TORNADO_TXT,        //+    "Tornado"
  480. TT_W_LIGHTNING_TXT,        //+    "Lightning"
  481. TT_W_EMP_TXT,            //+    "Sonic Shock"
  482. TT_W_SEAMINES_TXT,        //+ "Weapon Sea Mines"
  483. TT_W_DEPTHCHARGE_TXT,    //+    "Weapon Depth Charge"
  484. TT_W_ANTIAIR_TXT,        //+    "Weapon Anti-Air"
  485. // command centre
  486. TT_BLD_CROBOT_TXT,        //+    "Build Construction Robot"
  487. TT_RE_CR_ARMOUR_TXT,    //+    "Research Construction Robot Armour"
  488. TT_RE_CR_SPEED_TXT,        //+    "Research Construction Robot Speed"
  489. TT_RE_BLD_ARMOUR_TXT,    //+    "Research Building Armour"
  490. // walls/towers
  491. TT_UG_DEFTOWER_TXT,        //+    "Upgrade to Defence Tower"
  492. TT_UG_GUNTOWER_TXT,        //+    "Upgrade to Gun Tower"
  493. TT_INS_DEFTOWER_TXT,    //+    "Insert Defence Tower"
  494. TT_INS_GUNTOWER_TXT,    //+    "Insert Gun Tower"
  495. TT_INS_GATE_TXT,        //+    "Insert Gate"
  496. TT_BLD_ATGUN_TXT,            //+    "Build Gun Tower"
  497. TT_BLD_AAGUN_TXT,        //+    "Build Anti-Air Site"
  498. CONTROL_OPTIONS_TXT,    //+ "Control"
  499. SOUND_OPTIONS_TXT,        //+ "Sound"
  500. GRAPHICS_OPTIONS_TXT,    //+ "Graphics"
  501. EFFECT_VOL_TXT,            //+ "Effects Volume"
  502. VOICE_VOL_TXT,            //+    "Voice Volume"
  503. MUSIC_VOL_TXT,            //+ "Music Volume"
  504. GFX_OPTIONS_TXT,        //+    "Graphics Options"
  505. SND_OPTIONS_TXT,        //+    "Sound Options"
  506. CTL_OPTIONS_TXT,        //+ "Control Options"
  507. STATS_OFF_TXT,            //+ "Stats Off"
  508. STATS_ON_TXT,            //+ "Stats On"
  509. SETUPGAME_TXT,            //+ "Setup Game"
  510. GAME1_TYPE_TXT,            //+"Annihlation",
  511. GAME2_TYPE_TXT,            //+"Command Cntr",
  512. GAME3_TYPE_TXT,            //+"Units",
  513. GAME4_TYPE_TXT,            //+"Time Limit",
  514. GAME5_TYPE_TXT,            //+"Kills",
  515. GAME6_TYPE_TXT,            //+"Hero",
  516. GAME7_TYPE_TXT,            //+"Noodle Fight",
  517. GAME8_TYPE_TXT,            //+"Hatstand",
  518. DIFF1_TXT,                //+"Easy",
  519. DIFF2_TXT,                //+"Normal",
  520. DIFF3_TXT,                //+"Hard",
  521. NOT_AVAIL_TXT,            //+"N/A",
  522. RESOLUTION_TXT,            //+"Resolution",
  523. MASTER_VOL_TXT,            //+"Master Volume",
  524. LANG_TXT,                //+"Language",
  525. ENGLISH_TXT,            //+"English",
  526. FRENCH_TXT,                //+"French",
  527. GERMAN_TXT,                //+"German",
  528. SPANISH_TXT,            //+"Spanish",
  529. ITALIAN_TXT,            //+"Italian",
  530. DETAIL_TEX_TXT,            //+"Detail Textures",
  531. REFLECT_TXT,            //+"Reflections",
  532. SHADOW_TXT,                //+"Shadows",
  533. DET_LEV_TXT,            //+"Detail Level",
  534. ATE_BPP_TXT,            //+" 8 BPP",
  535. SXTN_BPP_TXT,            //+"16 BPP",
  536. THTW_BPP_TXT,            //+"32 BPP",
  537. COL_DEPTH_TXT,            //+"Colour Depth",
  538. TEX_DEPTH_TXT,            //+"Texture Depth",
  539. MOUSE_SENSITIVITY_TXT,    //+"Mouse Sensitivity",
  540. ROTATE_SENSITIVITY_TXT,    //+"Rotation Sensitivity",
  541. TILT_SENSITIVITY_TXT,    //+"Tilt Sensitivity",
  542. ZOOM_SENSITIVITY_TXT,   //+"Zoom Sensitivity",
  543. MIN_TXT,                //+"Min",
  544. MAX_TXT,                //+"Max",
  545. UNKNOWN_TXT,            //+"Unknown",
  546. HUMAN_TXT,                //+"Human",  
  547. CPU_TXT,                //+"CPU",    
  548. N_A_TXT,                //+"N/A",
  549. LEVEL_COLON_TXT,         //+"Level:"
  550. TYPE_COLON_TXT,             //+"Type :",
  551. EDIT_ME_TXT,            //+"Edit Me",    
  552. START_CREDS_TXT,        //+"Start Credits",
  553. MAX_UNITS_TXT,            //+"Max Units",
  554. MAX_TECH_TXT,            //+"Max Tech  ",
  555. LOCK_ALLY_TXT,            //+"Lock Ally ",
  556. FOG_OF_WAR_TXT,            //+"Fog of War",
  557. POWER_UPS_TXT,            //+"Power Ups ",
  558. RAND_START_TXT,            //+"Random Start",
  559. DIFFICULTY_TXT,            //+"Difficulty",
  560. CURRENT_MISSION_TXT,    //+"Current Mission",
  561. TIMES_PLAYED_TXT,        //+"Times Played",
  562. AVAILABLE_MISSIONS_TXT,    //+"Available Missions",
  563. LEVEL_NO_TXT,            //+"Level No.",
  564. DATE_TXT,                //+"Date",
  565. SIZE_TXT,                //+"Size",
  566. TACTICIAN_TXT,            //+"Tactician : ",
  567. MINS_TXT,                //+"mins",
  568. SECS_TXT,                //+"secs",
  569. MESSAGE_FROM_ZOD_TXT,    //+"Message from Zod : ",
  570. RETRY_TXT,                //+"Retry",
  571. STRUCT_DESTROYED_TXT,    //+"Struct Destroyed",
  572. MAX_RESOURCE_TXT,        //+"Max Resource",
  573. UNITS_LOST_TXT,            //+"Units Lost",
  574. PLAYER_STATS_TXT,        //+"Player Stats",
  575. ENEMY_STATS_TXT,        //+"Enemy Stats",
  576. MISSION_DATABASE_TXT,    //+"Mission Database",
  577. YOU_ARE_TOP_MAN_TXT,    //+"You are Top Man",
  578. THAT_WAS_SHITE_TXT,        //+"That was Shite",
  579. LEVEL_TXT,                //+"Level",
  580. EAX_TXT,                //+"EAX",
  581. LOW_TXT,                //+"Low ",
  582. MED_TXT,                //+"Med ",
  583. HI_TXT,                    //+"Hi  ",
  584. QUALITY_TXT,            //+"Quality",
  585. MT_UNIT_INFO,            //+"Unit Info",
  586. MT_UNIT_COMMONINFO,        //+"Info",
  587. MT_UNIT_MINIMAP,        //+"Minimap",
  588. //these are for the weapon names
  589. ST_TXT_ROBOT_LASER,            //+"Robot laser",
  590. ST_TXT_PSYCHO_BULLET,        //+"Psycho bullet",         
  591. ST_TXT_PYRO_BULLET,            //+"Pyro bullet",           
  592. ST_TXT_TOUGH_BULLET,        //+"Tough bullet",          
  593. ST_TXT_SNIPER_BULLET,        //+"Sniper bullet",         
  594. ST_TXT_EXEXPERT_BULLET,        //+"Exexpert bullet",       
  595. ST_TXT_SPY_BULLET,            //+"Spy bullet",            
  596. ST_TXT_ENGINEER_BULLET,        //+"Engineer bullet",       
  597. ST_TXT_CONST_ROB ,            //+"Const rob bullet",      
  598. ST_TXT_HTANK_BULLET,        //+"Htank bullet",
  599. ST_TXT_LTANK_BULLET,        //+"Ltank bullet",
  600. ST_TXT_MEDIUM_ANK ,            //+"Medium Tank bullet",
  601. ST_TXT_MORTAR_TANK ,        //+"Mortar Tank bullet",
  602. ST_TXT_ATTAHELI_BULLET,    //+"Attaheli bullet",
  603. ST_TXT_ATTAHELI_BULLET_2,        //+"Attaheli bullet 2",
  604. ST_TXT_TRANHELI_BOMB,        //+"Tranheli bomb",
  605. ST_TXT_WASP_BULLET,            //+"Wasp bullet",
  606. ST_TXT_WASP_BULLET_2,        //+"Wasp bullet 2",
  607. ST_TXT_GUNBOAT_BULLET,        //+"Gunboat bullet",
  608. ST_TXT_MOBMISS_BULLET,        //+"Mobmiss bullet",
  609. ST_TXT_APC_BULLET,            //+"Apc bullet",              
  610. ST_TXT_HUMMER_BULLET,        //+"Hummer bullet",         
  611. ST_TXT_MRADAR_BULLET,        //+"Mradar bullet",         
  612. ST_TXT_SHOCKV_BULLET,        //+"Shockv bullet",         
  613. ST_TXT_DISRUPTER_BULLET,    //+"Disrupter bullet",      
  614. ST_TXT_CRUISER_BULLET,        //+"Cruiser bullet",
  615. ST_TXT_CRUISER_BULLET_2,        //+"Cruiser bullet 2",
  616. ST_TXT_DESTROYER_BULLET,    //+"Destroyer bullet",      
  617. ST_TXT_BATTLECRUISER_BULLET,//+"Battlecruiser bullet",  
  618. ST_TXT_SCOUT_BULLET,        //+"Scout bullet",          
  619. ST_TXT_SCOUT_BULLET_2,        //+"Scout bullet 2",          
  620. ST_TXT_AWACS_BULLET,        //+"Awacs bullet",          
  621. ST_TXT_AWACS_BULLET_2,        //+"Awacs bullet 2",          
  622. ST_TXT_STEALTH_BULLET,        //+"Stealth bullet",        
  623. ST_TXT_STEALTH_BULLET_2,        //+"Stealth bullet 2",        
  624. ST_TXT_FIGHTER_BULLET,        //+"Fighter bullet",        
  625. ST_TXT_FIGHTER_BULLET_2,        //+"Fighter bullet 2",        
  626. ST_TXT_MISSSHIP_BULLET,        //+"missShip bullet",
  627. ST_TXT_ANTI_TANKGUN,        //+"Anti Tankgun bullet",
  628. ST_TXT_HEAVYGUN_BULLET,        //+"Heavygun bullet",
  629. ST_TXT_SAMSITE_BULLET,        //+"Samsite bullet",
  630. ST_TXT_WEATHERCENTRE_BULLET,//+"WeatherCentre bullet",
  631. ST_TXT_FORCEGEN_BULLET,        //+"Forcegen bullet",
  632. ST_TXT_ANTIAIR_BULLET,        //+"Antiair bullet",
  633. ST_TXT_ANTIMISSILEGUN_BULLET,//+"Antimissilegun bullet", 
  634.         
  635. TT_LAND_AIR,                //+    "Land"
  636. TT_TAKEOFF_AIR,                //+    "Takeoff"
  637. TT_NEAR_COMMAND,            //+ "Nearest Command Centre"
  638. TT_NEAR_CONST_R,            //+ "Nearest Const Rob"
  639. TT_NEAR_TECHN,                //+ "Nearest Technician"
  640. TT_NEAR_SEA_UNIT,            //+ "Nearest Sea Unit"
  641. TT_NEAR_AIR_UNIT,            //+ "Nearest Air Unit"
  642. TT_NEAR_GND_UNIT,            //+ "Nearest Ground Unit"
  643. TT_NEXT_ITEM,                //+ "Next Item"
  644. TT_PREV_ITEM,                //+ "Prev Item"
  645. CRITICAL_ERROR_TXT,            //+ "Critical Error"
  646. SYMBOLS_CHAR,                //+ "!ú$%^&*();:-=_+#~[]{}@/?.>,<\'"
  647. BUILD_TXT,                    //+ "Build"
  648. LEADERCAM_TXT,                //+    "LEADERCAM"
  649. RESEARCHING_TXT,            //+ "Researching..."
  650. SCANNING_TXT,                //+    "Scanning patterns..."
  651. CHARGING_TXT,                //+ "Charging..."
  652. TT_MSGS_TXT,                //+ "Messages"
  653. TT_OBJS_TXT,                //+ "Objectives"
  654. TT_CPUM_TXT,                //+ "CPU Messages"
  655. TT_LCAMA_TXT,                //+ "Show Units"
  656. TT_LCAMB_TXT,                //+ "Show Air Units"
  657. TT_LCAMC_TXT,                //+ "Show Buildings"
  658. TT_UNITCOUNTPTR_TXT,        //+ "Units"
  659. TT_TECHLEVELPTR_TXT,        //+ "Tech Level"
  660. TT_TERRINFOPTR_TXT,            //+ "Flags"
  661. TT_DAMUPGRPTR_TXT,            //+ "Damage Upgrade Level"
  662. TT_ARMUPGRPTR_TXT,            //+ "Armour Upgrade Level"
  663. TT_SPDUPGRPTR_TXT,            //+ "Speed Upgrade Level"
  664. TT_BARUPGRPTR_TXT,            //+ "Building Damage Upgrade Level"
  665.     
  666. BEST_SOFAR_TXT,                //+ "Best:"
  667. THIS_SCORE_TXT,                //+ "Score"
  668. CARGO_TXT,                    //+ "Cargo"
  669. HEALTH_TXT,                    //+ "Health"
  670. PERSONALBEST_TXT,            //+ "Your Best:"
  671. RESUMEBUTTON_TXT,            //+    "Resume"
  672. WINCOL_TXT,                    //+ "Window Colour"
  673. TXTCOL_TXT,                    //+ "Text Colour"
  674. STEALTH_READY_TXT,            //+ "Stealth Attack"
  675. FIGHTER_READY_TXT,            //+ "Fighter Attack"
  676. SELECT_MISSION_TXT,            //+ "Select Mission"
  677. SELECT_PLAYER_TXT,            //+ "Select Player"
  678. EXIT_TO_WHERE_TXT,            //+ "Exit to ?"
  679. EXIT_TO_MAIN_TXT,            //+ "Exit To Main Menu ?"
  680. EXIT_TO_SYSTEM_TXT,            //+ "Exit To System ?"
  681. IS_READY_TXT,                //+ "Ready for Action"
  682. TT_TIMER_TXT,                //+ "Timer"
  683. NONE_AVAILABLE_TXT,            //+ "Click CREATE to"
  684. NONE_AVAILABLE_TXT2,        //+ "create a player"
  685. OBJECTIVE_COMPLETE_TXT,        //+ "Objective Complete:"
  686. OBJECTIVE_FAIL_TXT,            //+ "Objective Failed:"
  687. APPLY_BUT_TXT,                //+ "Apply"
  688. //    Zod's Mission Fail Messages: 
  689. ZOD_FAIL_TXT1,                //+    "What a non-starter"
  690. ZOD_FAIL_TXT2,                //+    "You're a born looser"
  691. ZOD_FAIL_TXT3,                //+    "What a lickin''"
  692. ZOD_FAIL_TXT4,                //+    "You were well cooked"
  693. ZOD_FAIL_TXT5,                //+    "Damp squib"
  694. ZOD_FAIL_TXT6,                //+    "It's a malfunction"
  695. ZOD_FAIL_TXT7,                //+    "What a misfit"
  696. ZOD_FAIL_TXT8,                //+    "Pratt"
  697. ZOD_FAIL_TXT9,                //+    "You're a lemon"
  698. ZOD_FAIL_TXT10,                //+    "Resigned to the losers bench"
  699. ZOD_FAIL_TXT11,                //+    "You pre-mature tactician"
  700. ZOD_FAIL_TXT12,                //+    "All washed up"
  701. ZOD_FAIL_TXT13,                //+    "Very Ineffective"
  702. ZOD_FAIL_TXT14,                //+    "One big flop"
  703. //    Zod's Mission Deadlock: (but passed)
  704. ZOD_DRAW_TXT1,                //+    "Mission deadlock"
  705. ZOD_DRAW_TXT2,                //+    "Played like a tightrope walker"
  706. ZOD_DRAW_TXT3,                //+    "Six of one"
  707. ZOD_DRAW_TXT4,                //+    "Dead heat"
  708. ZOD_DRAW_TXT5,                //+    "Photo finish"
  709. ZOD_DRAW_TXT6,                //+    "Contender"
  710. ZOD_DRAW_TXT7,                //+    "Ding dong on"
  711. ZOD_DRAW_TXT8,                //+    "Are you a diddler?"
  712. ZOD_DRAW_TXT9,                //+    "Keep up with the pace"
  713. ZOD_DRAW_TXT10,                //+    "Dust yourself off!"
  714. ZOD_DRAW_TXT11,                //+    "Init"
  715. ZOD_DRAW_TXT12,                //+    "Day Dreamer"
  716. ZOD_DRAW_TXT13,                //+    "Neck & neck"
  717. ZOD_DRAW_TXT14,                //+    "Checkmate"
  718. //    Zod's Mission Result:
  719. ZOD_WIN_TXT1,                //+    "A break through"
  720. ZOD_WIN_TXT2,                //+    "Stroke of genius"
  721. ZOD_WIN_TXT3,                //+    "Bouyakasha"
  722. ZOD_WIN_TXT4,                //+    "Slam"
  723. ZOD_WIN_TXT5,                //+    "Master"
  724. ZOD_WIN_TXT6,                //+    "Rising Star"
  725. ZOD_WIN_TXT7,                //+    "Unbeatable"
  726. ZOD_WIN_TXT8,                //+    "Invincible"
  727. ZOD_WIN_TXT9,                //+    "Big Time"
  728. ZOD_WIN_TXT10,                //+    "You're the daddy"
  729. ZOD_WIN_TXT11,                //+    "Mr. Supremo"
  730. ZOD_WIN_TXT12,                //+    "Graduate of the likin'"
  731. ZOD_WIN_TXT13,                //+    "Magician"
  732. ZOD_WIN_TXT14,                //+    "Merlin the reaper"
  733. ZOD_WIN_TXT15,                //+    "Top dog"
  734. ZOD_WIN_TXT16,                //+    "Rare Boy"
  735. //    Keeler's Mission Failed:
  736. KEEL_FAIL_TXT1,                //+    "You're a bungling fool"
  737. KEEL_FAIL_TXT2,                //+    "Pratt"
  738. KEEL_FAIL_TXT3,                //+    "All washed up"
  739. KEEL_FAIL_TXT4,                //+    "Crumbled"
  740. KEEL_FAIL_TXT5,                //+    "You Schmuk"
  741. KEEL_FAIL_TXT6,                //+    "Get a grip punk!"
  742. //    Keeler's Mission Deadlock:
  743. KEEL_DRAW_TXT1,                //+    "Score draw"
  744. KEEL_DRAW_TXT2,                //+    "Poised like a Ninja"
  745. KEEL_DRAW_TXT3,                //+    "Deuce, Advantage, Game!"
  746. KEEL_DRAW_TXT4,                //+    "Ding Dong, who's in?"
  747. KEEL_DRAW_TXT5,                //+    "Patchy mission"
  748. KEEL_DRAW_TXT6,                //+    "Dust yourself off"
  749. //    Keeler's Mission Result:
  750. KEEL_WIN_TXT1,                //+    "Top cat"
  751. KEEL_WIN_TXT2,                //+    "The Boss"
  752. KEEL_WIN_TXT3,                //+    "Master"
  753. KEEL_WIN_TXT4,                //+    "Invincible"
  754. KEEL_WIN_TXT5,                //+    "Genius"
  755. KEEL_WIN_TXT6,                //+    "Get back in there NOW!"
  756. MAX_Z2STRINGS
  757. };
  758. extern class z2CStrings z2strings;
  759. class z2CStrings{
  760. public:
  761.     z2CStrings();
  762.     ~z2CStrings();
  763.     //static  const char *get(Z2STRING_TYPE);        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR        //TRANSLATOR
  764.     static  _TCHAR*    get(Z2STRING_TYPE);        //TRANSLATOR        
  765.     static  int getlen(Z2STRING_TYPE);
  766.     static    bool worldStringToIndex(const char*worldStr, int &index);
  767.     static    void reloadStringsFile (char* _filename);
  768.     static    void copyToCharStr (char* _dest,const _TCHAR* _source);
  769.     static    void copyToUniStr (_TCHAR* _dest,const char* _source);
  770. private:
  771.     static  void mygetst(_TCHAR *_filebuffer,int& _us,int _filelen,unsigned   short& _count,_TCHAR *_buffer,unsigned   short & _type,unsigned   short *_offsets);
  772.     static  void mylenst(_TCHAR *_filebuffer,int& _us,int _filelen,unsigned   short& _count,unsigned    short& type);
  773.     static unsigned    short *offsets;        //TRANSLATOR???
  774.     static _TCHAR* buffer;        //TRANSLATOR?
  775. };
  776. //#pragma pack(pop)
  777. #ifdef __cplusplus
  778. };
  779. #endif
  780. ////////////////////////////////////////////////////////////////////////////////
  781. ////                                                                        ////
  782. //// FILE HISTORY                                                            ////
  783. ////                                                                        ////
  784. ////////////////////////////////////////////////////////////////////////////////
  785. ////
  786. //// $History: z2strings.h $
  787. //// 
  788. //// *****************  Version 142  *****************
  789. //// User: Brucen       Date: 1/24/01    Time: 1:04p
  790. //// Updated in $/PWORK/APPL/PC/Z2/Symbols
  791. //// 
  792. //// *****************  Version 141  *****************
  793. //// User: Brucen       Date: 1/23/01    Time: 4:49p
  794. //// Updated in $/PWORK/APPL/PC/Z2/Symbols
  795. //// 
  796. //// *****************  Version 140  *****************
  797. //// User: Brucen       Date: 1/22/01    Time: 1:04p
  798. //// Updated in $/PWORK/APPL/PC/Z2/Symbols
  799. //// Lets see what we can break today :-)
  800. //// 
  801. //// *****************  Version 139  *****************
  802. //// User: Brucen       Date: 1/19/01    Time: 11:19a
  803. //// Updated in $/PWORK/APPL/PC/Z2/Symbols
  804. //// 
  805. //// *****************  Version 133  *****************
  806. //// User: Brucen       Date: 1/10/01    Time: 11:41a
  807. //// Updated in $/PWORK/APPL/PC/Z2
  808. //// Moved levelname to .brf file
  809. //// Tidied menus
  810. //// 
  811. //// *****************  Version 132  *****************
  812. //// User: Brucen       Date: 1/08/01    Time: 3:45p
  813. //// Updated in $/PWORK/APPL/PC/Z2/Symbols
  814. //// UNICODE CONVERSION UPDATE
  815. //// *ACHTUNG*
  816. //// 
  817. //// *****************  Version 131  *****************
  818. //// User: Brucen       Date: 1/03/01    Time: 4:22p
  819. //// Updated in $/PWORK/APPL/PC/Z2
  820. //// translator
  821. //// 
  822. //// *****************  Version 130  *****************
  823. //// User: Brucen       Date: 12/22/00   Time: 1:26a
  824. //// Updated in $/pwork/appl/pc/z2/symbols
  825. //// Several sinister bugfixes and tweaks
  826. //// 
  827. //// *****************  Version 129  *****************
  828. //// User: Brucen       Date: 12/15/00   Time: 2:58a
  829. //// Updated in $/pwork/appl/pc/z2
  830. //// more menu twiddles
  831. //// 
  832. //// *****************  Version 128  *****************
  833. //// User: Ollyd        Date: 12/10/00   Time: 6:31p
  834. //// Updated in $/PWORK/APPL/PC/z2/Symbols
  835. //// 
  836. //// *****************  Version 127  *****************
  837. //// User: Mike_work    Date: 7/12/00    Time: 20:45
  838. //// Updated in $/PWORK/APPL/PC/Z2
  839. //// done strip history MJM
  840. ////
  841. ////////////////////////////////// END OF FILE /////////////////////////////////